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muhHair shader released 7/3/2004 10:55:01 PM
A new shader surfaces (muahahaharr, pun!), and this time it's a hair shader. Grab it in the stuff section!
SSS Shader released! 6/8/2004 10:18:05 PM
Wheeee, it is done. I just uploaded my new shader, Diffusion. It computes sub surface scattering, and is generally nifty. Grab it in the stuff section, enjoy, and send me the pictures you make with it!
Another new shader 2/23/2004 3:40:46 PM
Yep, another new shader has arrived. A really simple one, this time: It miracles U/V derivatives onto polygonal objects, so you can use the Anisotropic shader on them (or any other shader that depends on derivatives). Grab it in the stuff section!
New shader 2/2/2004 12:39:40 AM
Released the Mix_8vectors node today that allows you to blend up to 8 vectors together. Really simple, but can become very usefull if you have large render trees where you mix a lot of bumpmapping together. Enjoy!
Updated Links 1/16/2004 9:23:19 PM
I added a few pages to the links, enjoy!
Updated Diffraction shader 11/2/2003 4:29:29 PM
Very minor update involving absorption, which lifts this shader to version 1.21.
Updated Dirtmap shader 10/18/2003 6:41:26 PM
Dirtmap was just updated to version 1.20. It now supports bent normals output, so grab it and give it a try :-)
Updated Diffraction shader 5/12/2003 2:27:25 AM
I just updated the Diffraction shader to version 1.20.

Enjoy!
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