deriver




A simple polygonal object with Anisotropic highlights. The north pole is located at the center of the rim.


This shader gives a quick and simple way to use anisotropic shaders (or basically any shaders that use surface derivatives) with polygon objects. It generates derivatives on the fly depending on an input north pole/direction.

The package currently consists of the xsiaddon file, the source code and a small documentation.

For a more detailed description, help files and credits please take a look at the files enclosed.

You can download it here:


Please follow the instructions enclosed for how to install.