diffraction



The Diffraction shader evolved from being a simple replacement for the XSI refraction node (sans the bug) to a more advanced shader, that not only gives superior results for glossy refractions, but also can compute chromatic aberration effects and quick thickness calculations.

 
The sample scene provided shows one way to use the diffraction node for rendering realistic glass. This prism shows (exaggerated) use of the chromatic aberration options.


The package currently consists of the xsiaddon file, the source code and an example scene, so you can see how the shader is used, as well as the necessary Maya files.

For a more detailed description, help files and credits please take a look at the files enclosed.

You can download it here:


Please follow the instructions enclosed for how to install.